2013-07-23

General Tips on the Process of Solo Game Development


  1. Idea
  2. Prototype
  3. Iteration
  4. Playtest
  5. Finish

see gamedev link :

Idea

  • Prototyping is still essential
  • Set a well-defined goal and constraints
  • Give it some time
  • Find the core element that makes the idea shine
  • You will die, so make it count!

Prototype

  • Be open to failure
  • Do it as quickly as possible, and make the code as convenient as possible
  • Use the tools you already know
  • Have a well-defined question to answer

Iteration

  • Make high-quality code
  • Go from most important elements to least important
  • Experiment, but don't lose vision of the core element
  • KISS/life optimize/NO premature optimization
  • Add reusable code to your game library
  • Only add features to your game library that make development faster or add capabilities (do not code something for speed unless you need it)
  • Do not abandon/give up on a project at this point!

Playtesting

  • Playtest early, playtest often
  • Diversify your playtester demographics
  • Swap out overused playtesters
  • Ask questions

Finish

  • Push through it
  • Test, test, test!
  • Make it easy to start playing
  • Add polish
  • Release it and learn from your mistakes


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