- Idea
- Prototype
- Iteration
- Playtest
- Finish
see gamedev link :
Idea
- Prototyping is still essential
- Set a well-defined goal and constraints
- Give it some time
- Find the core element that makes the idea shine
- You will die, so make it count!
Prototype
- Be open to failure
- Do it as quickly as possible, and make the code as convenient as possible
- Use the tools you already know
- Have a well-defined question to answer
Iteration
- Make high-quality code
- Go from most important elements to least important
- Experiment, but don't lose vision of the core element
- KISS/life optimize/NO premature optimization
- Add reusable code to your game library
- Only add features to your game library that make development faster or add capabilities (do not code something for speed unless you need it)
- Do not abandon/give up on a project at this point!
Playtesting
- Playtest early, playtest often
- Diversify your playtester demographics
- Swap out overused playtesters
- Ask questions
Finish
- Push through it
- Test, test, test!
- Make it easy to start playing
- Add polish
- Release it and learn from your mistakes
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